3/1/2023 0 Comments Othercide story explained![]() ![]() The interactivity is actually that each kid has a set event that will kill them if you screw up, but you do get to once choose which kid goes with you. This continues to the endings – if everybody dies but you, you collect their bloody corpses, apologize and promise to join them, then chibi angel of the first kid who died appears to help you realize your dream of being a (gay/crossdressing?) bartender and then you do that. ![]() ![]() This game is just continual tone whiplash. And then the rest of the game will alternate the kids freaking out at the hideous gore or the fact the whole place is a trapped nightmare…and making stupid and elaborate jokes as if nothing’s wrong and they’re totally unaffected. It might have been trying to be creepy by having him be so jarring, but it’s just jarring and nothing else, and then later we learn that he tries to defuse tension by being silly, but he doesn’t seem to be trying to do that there either. Whoa! Then immediately afterward, I get a set party, we go to try to find a phone, a set character then dies, and Tone Whiplash Boy appears. The game informs me that my decisions, and who I decide to take with me, will determine who lives or dies. Only you and some other kids have survived. You live a regular life, go visit your grandparents, and come back to find your town’s gone budget Silent Hill on you. And in the end, it does manage to do a good job of leaving it possible that she was just insane, because all the supernatural events are things only she experiences. And we learn her aunt lost a baby and was obsessed over it, feeling incredible guilt…just like the main character feels guilt for not doing anything to help her before she committed suicide. We learn her mother is nasty and hates anyone insane, so she’s actually exiled there, and that her aunt apparently was spending the nights running and screaming, much like the main character does when the monster starts appearing. The main character’s aunt killed herself, and she’s moved in to the house while trying to deal with her own depression. The story wasn’t complex but it didn’t have any problems as a result. But the running sections are just too punishing. I actually liked the idea, since it’s really nerve-wracking to try to find a hiding spot before it gets into the room after you and then you sit staring at a black screen waiting to see if it finds you. Going slower in general would be nice, as the way it’s supposed to play out is you hide until you find the one right spot (or the wrong one that kills you), and in practice you’ll just die a million times or use the walkthrough to go straight for the right one and only die a couple times. I think a better way of doing it would have been to have it not move at full speed the first time, and probably not do the thing where you run into a room, then it finds you, then you have to get out and run into another room before you can start trying to hide. It was the same problem as The Crooked Man where I kept getting killed the very first time the monster appeared, which was the time with its long, dramatic introduction. Speaking of the hiding sections, god that was annoying. (It’d also give a possible mundane explanation for why she wanders back into her house when she finally tries to leave, rather than just that she’s possessed.) If we were told she’d been sleepwalking or something, that’d have given her a better reason to keep acting like it was all normal. I mean, if it was a dog rather than a corpse, does it particularly matter given it chased you all over the house and you had to sleep in a closet all night? It’s still not safe. It tries a bit to justify it, but the possibility she could’ve just imagined it should’ve been pushed harder right from the start, instead of assuming it was just a wild dog. ![]() Paranoiac does have the usual horror game problem of not leaving immediately (although it occurs to me her perspective, of hiding successfully on the first try, and mine, of dying dozens of times until I got the hang of it, would be very different). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |